

Examples of this are achievements with a progress meter, "Earn X amount of cash", "Kill X enemies with Weapon A", and so on. The domination/revenge system is crucial to several achievements.Ī Cumulative achievement is an achievement where progress towards it is tracked and does not need to be completed within a certain window.

If you kill an enemy after they have become your Nemesis, you will have gotten "revenge". If an enemy kills you four times without you killing them in between, the player is considered your "Nemesis" and is "dominating" you. Keep in mind that the option "Bots can go rogue" MUST be un-ticked when setting up your game, or else bots may disobey your orders.Ĭounter-Strike: Source uses a domination/revenge system exactly like the system used in Team Fortress 2. This is useful if you need to keep your bots out of the way. "Hold This Position" is a radio command (Z-3) that orders bots to hunker down and defend the area you're standing in. You will have to re-create the match after each round, however. A Pistol Round can easily be simulated with bots by setting the lowest amount of starting money possible (just enter a 0 and let the game figure it out) and only letting bots use pistols. Because the cash amount is too small for all but the most basic pistols and a few tools, the first round of a traditional match has players using pistols and/or knives until they earn more money. In traditional Counter-Strike, both teams start out with a very small amount of money with which to purchase items and weapons.
